
1996 · Card Game
Netrunner: Proteus
This expansion adds new tools and mechanics to the asymmetric cyberpunk card game. Runners can deploy hidden Resources that remain face down until used, while certain Black Ops and other effects give the Corp Bad Publicity counters; collecting seven causes the Corp to lose. The Corp gains ICE that grows more powerful as the game develops, along with a way to win using a single Agenda. New icebreakers can also rewrite their code, adding further changes to both sides’ strategies.
- Players
- 2
- Playing time
- 45 min
- Age
- 10+
- Complexity
- 3.7 / 5
Expansion for Base-gameCollectible ComponentsAction PointsDice Rolling
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
