Neuroshima Hex! 3.0: Mercenaries from Alabama

2007 · Fighting

Neuroshima Hex! 3.0: Mercenaries from Alabama

A small expansion adds four mercenary unit tiles that can reinforce any army. Players choose one or more mercenaries to join their forces and keep the chosen tile visible (or marked with an HQ token) during play. In two-player games, each side may add one or two mercenaries; in three- or four-player games each player selects one mercenary tile and places it face down by their army. When drawing unit tokens a player may draw their mercenary instead of a regular unit, and the mercenary functions as a normal unit owned by that player for all game purposes.

Players
2–4 best 2
Playing time
40 min
Age
10+
Complexity
2.2 / 5
8 on LudoyaExpansion for Base-gameScience FictionTeam-Based GameTile PlacementVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
1
In collections

8.0/10

from 1 Ludoya review

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.