Nightfall: Blood Country

2011 · Fantasy

Nightfall: Blood Country

In the lawless countryside beyond the fallen cities, vampires, werewolves, hunters, and ghouls struggle for survival. This expansion adds new characters and introduces additional effects for wounds. Players build chains by matching a card’s main color to one of the linking colors on the previous card. Cards resolve in reverse order, triggering instant effects that deal damage, bring characters into play, and alter the fight. The goal is to finish with fewer wounds in the deck than opponents, although taking wounds also accelerates the deck and enables larger chains. Requires the base game or its Martial Law expansion.

Players
2–5 best 4
Playing time
45 min
Age
12+
Complexity
2.7 / 5
FightingCard GameOpen DraftingHand ManagementPattern Building

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Game facts (players, playing time, age, credits) from BoardGameGeek.