Ninjas & Superspies

1988 · Core Rules (min needed to play)

Ninjas & Superspies

A modern espionage and martial arts role-playing game blending secret-agent action with Chinese martial arts films. Players create spies, mercenaries, martial artists, cyber agents, and other special operatives, choosing from numerous occupational classes and distinct hand-to-hand combat styles. Rules cover mystic martial arts powers, chi mastery, invisibility, Dim Mak, gadgets, disguises, cybernetic implants, gimmick weapons, secret identities, spy agencies, secret organizations, and super-vehicles. The system is compatible with other Palladium Megaverse settings, including Heroes Unlimited, Villains Unlimited, Ninja Turtles, and Rifts.

Players
0
Complexity
3 / 5
Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.