
1992 · Card Game
Nuclear Proliferation
Players take on nations with unique powers and compete to be the last surviving player in scenarios ranging from Cold War brinkmanship to all-out hot war. The game uses country cards that grant special abilities, and players play weapon, strategy, and reaction cards to attack others, defend their population, and alter the global situation. It functions as a standalone set and can integrate with earlier decks and expansions for larger games.
- Players
- 2–6 best 4
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 1.5 / 5
PoliticalWargameVariable Player PowersHand ManagementTake That
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Nuclear War Booster Packs1994
Nuclear War Bonus Pack #11996
Nuclear War: Mad Scientist Promo Card2007
Nuclear War: Fold in Space Promo Card2007
Nuclear War: 250 Megatons Promo Card2015
Nuclear War: Forced Alliance Promo Card2016
Nuclear War: Damping Field Promo Card2016
Nuclear War: Big Trade Show in Your Country Promo Card2006Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 2
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.




