Nuns on the Run: The Monk

2012 · Humor

Nuns on the Run: The Monk

A visiting monk moves through the convent gardens and surrounding locations while the novices carry out their secret objectives. The guard player selects movement tokens to direct him between the Garden Gate, Pharmacy, Kitchen, and Scriptorium, using only part of the available routes. The monk is deaf, so he does not react to noise, but he can see up to six spaces away in a 180-degree field of vision. Novices who enter his sight or share his space are detected and must reveal themselves, although he cannot capture them or block their movement. Once he returns to the Garden Gate, he leaves the game.

Players
2–5 best 5
Playing time
60 min
Age
10+
Expansion for Base-gameReligious

Game facts (players, playing time, age, credits) from BoardGameGeek.