
2011 · Miniatures
NUTS!: War Without End – Weird War 2
A Weird War II supplement that combines historical World War II technology with pulp-inspired inventions such as combat walkers, rocket troops, ray guns, and other fantastic weapons. It adds Weird Science unit and vehicle lists, special and expanded rules, and guidance for creating custom campaigns. The supplement includes head-to-head, cooperative, and solo scenarios. The core NUTS! 2.0 rules, miniatures, and gaming accessories are required to play.
- Players
- 2–6 best 6
- Playing time
- 120 min
- Age
- 10+
Print & PlayExpansion for Base-gameCooperative GameVariable Player PowersDice Rolling
About the game
- Art
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
