Old School Gaming in Savage Worlds

2019 · Sourcebook (rules/options to enhance play)

Old School Gaming in Savage Worlds

A guide to running classic dungeon adventures with the Savage Worlds rules. It explains concepts such as random character creation, player skill, inspection and information, risk and reward, resource management, attrition combat, dungeon difficulty, and location-based adventure design. The guide also discusses using the system as a toolbox, introducing adventures with flashbacks, and handling quick downtime. Its approach draws on ideas from the Old School Renaissance and may be useful both as an introduction and as a reference for familiar dungeon-crawling techniques.

Players
0
Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.