
2014 · Core Rules (min needed to play)
OneDice Abney Park's Airship Pirates
A rules-light steampunk roleplaying game set in 2150, long after the Great Apocalypse of 1906. Players portray airship pirates sailing between sky-cities, exploring beast-haunted wastelands, and navigating walled Victorian cities ruled by oppressive upper classes and patrolled by clockwork police. The OneDice system uses straightforward rules for creating characters, handling action, and running swashbuckling adventures. The book contains everything needed to play apart from pencils, paper, and an ordinary six-sided die.
- Players
- 0
Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Trait / Aspect Based (personality affects gameplay)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
