Oraklets fyra ögon

1990 · Scenario / Adventure / Module

Oraklets fyra ögon

The foremost seers of Moskoria gather at a step pyramid to interpret the signs of Vox Ranzina, a prophecy foretelling the Fifth Conflux, a pivotal event in time and space. When unknown assassins threaten four important beings named in the prophecy, a dying Ranzine leader entrusts the knowledge to a group of adventurers. This four-part adventure module is set in Trakorien and can be played as a standalone scenario or as a sequel to Winter of Sulphur. The adventurers investigate the prophecy and work to protect the Four Eyes from their unseen pursuers.

Players
0
Complexity
4 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.