Pacts & Pawns: New Pact Magic Options

2014 · Sourcebook (rules/options to enhance play)

Pacts & Pawns: New Pact Magic Options

This supplement expands the Radiance House Pact Magic rules with three new spirits: a restless warrior, a soul-selling mercenary, and a destructive being from beyond the stars. It adds three archetypes for occultists, paladins, and antipaladins, including options for binding spirits to enemies, creating spirit-led armies, or compelling spirits through divine power. Five secret organizations provide new cult and coven content using the Prestige Points and Fame rules, ranging from ancient manipulators and anti-deistic scholars to clandestine seekers of knowledge and a world-ending doomsday cult. One new feat further supports characters who use the Pact Magic system.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.