Panzer Marsch! WWII Wargames Rules

1999 · Miniatures

Panzer Marsch! WWII Wargames Rules

These World War II wargame rules use alternate movement and firing, with limited written orders representing command structures, radio links, and requests for artillery or air support. Limited ammunition requires players to choose targets carefully rather than fire every turn. Vehicle damage may be cumulative, including track damage or turret jams, while armour and hit location affect whether a shot can cause a knockout. Aircraft, anti-aircraft fire, and air-to-air combat are included in simplified form. A variable ground scale adapts battles to different gaming areas and figure sizes, with one figure representing a man and one model representing a vehicle. A points system is also provided.

Players
2–0
Playing time
60 min
Age
12+
Complexity
2 / 5
WargameWorld War IIMeasurement MovementSimulation

Game facts (players, playing time, age, credits) from BoardGameGeek.