Primal Characters

2017 · Sourcebook (rules/options to enhance play)

Primal Characters

This sourcebook expands primal and uncivilized themes with alternate character rules, environmental encounters, enemy guidance, narrative hooks, and a pantheon of animal-worshiped gods. It introduces the Wild Ascetic archetype, three base classes—the Strength-based spellcasting Automancer, totemic Warmonger, and elemental spirit-bound Elemental Host—and 28 new feats. Six new playable races include bandersnatch-folk, moosefolk, magically enhanced hunters, joyful whale-folk, music-eating avian humanoids, and diminutive yeti-folk. Additional rules support humanoid worship of primal deities and character options for a primal-style campaign.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.