Race for the Dutchman

2016 · Scenario / Adventure / Module

Race for the Dutchman

In Arizona in 1886, a dying miner arrives at a small-town saloon carrying a rough map and a gold nugget. A saloon owner, scout, cowboy, card sharp, and gunfighter investigate his claims about the Lost Dutchman mine while seeking his killer and facing dangers along the trail. This roleplaying adventure is designed for a GM using the GURPS Fourth Edition rules, with either the Basic Set or GURPS Lite.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.