Race for the Galaxy: Xeno Invasion

2015 · Card Game

Race for the Galaxy: Xeno Invasion

Players confront a new crisis as waves of xenophobic invaders sweep the galaxy, introducing occupied military worlds and a fresh ANTI‑XENO keyword. The expansion alters Explore to a mix-with-hand mechanic, adds 51 cards and components for an optional Invasion variant that tracks attacks, repulse progress, bunkers, damaged worlds and repair actions. During the Invasion game, Xeno assaults occur from round three onward; players repair damaged worlds, donate goods to the war effort for points, and compete for military awards by repelling attackers. Games can end by repulsing the invasion or falling to it, and damaged worlds remain unusable until repaired.

Players
2–5 best 2
Playing time
30–60 min
Age
13+
Complexity
3.3 / 5
from $18.95Expansion for Base-gameScience FictionVariable Phase OrderVariable Player PowersHand Management

On Ludoya's tables

Full stats in Ludoya
11
Plays logged
8
Players
19m 53s
Average play
16
In collections
3
On wishlists

Game facts (players, playing time, age, credits) from BoardGameGeek.