Rajas of the Ganges: Cards & Karma

2024 · Card Game

Rajas of the Ganges: Cards & Karma

Players draft and acquire double-sided cards that show buildings, goods, ships, palace actions on one side and a colored die value on the other. Cards serve as assets to build structures, sell goods for money, or act as colored dice resources for taking actions. Opponents’ cards remain visible and can be taken as dice cards, so planning around others’ choices is important. Collecting three cards of the same type triggers an automatic exchange for workers, a useful but sometimes unwanted outcome. The game ends when a player flips all six target cards by spending fame or money.

Players
2–4 best 3
Playing time
30–45 min
Age
12+
Complexity
2.2 / 5
6.9 on Ludoyafrom $13.94Multi-Use CardsRaceOpen Drafting

On Ludoya's tables

Full stats in Ludoya
51
Plays logged
55
Players
34m 41s
Average play
20
In collections
3
On wishlists

6.9/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When do I flip a scoring-track card and what happens when I flip one?

Flip one scoring-track card whenever you have 3 fame tokens or 6 coins; you immediately get the bonus shown on that card, and the first player to flip all 6 scoring-track cards wins the game (page 3).

How do I pay to take a building card — can I use multiple dice and can I overpay?

Pay the building's cost by discarding dice cards of the color shown on the card until you reach at least the printed value; you may overpay but receive no change, and you cannot buy the building if you lack the required dice (page 6).

How do ships get bought and what if I break the ascending order of my ship row?

To buy a ship you must discard a single die card that shows the exact required number (color doesn’t matter and you may not combine dice); you immediately take the ship’s reward, place the ship at the end of your ship row in ascending-flag order, and if its number is lower than your last ship you must discard all previously bought ships into the discard pile (page 7).

How do palace action cards work and how do I pay for/use them?

To take a palace action you discard a single die card showing the exact number required (2–6; color irrelevant), then take the palace action from the grid and resolve it immediately — palace action cards are discarded after use; specific effects for numbers 2–6 are listed on pages 8–9 (pages 8–9).

When does a “three of a kind” trigger and what happens to the cards?

Whenever you have three of a type (three same buildings, three identical goods, three different goods, three ships in ascending order, three karma, or three administrators) the corresponding effect triggers — you collect the listed reward (coins, fame, or an administrator) and the involved cards are discarded as specified (page 9).

Can a single card trigger two effects, and how do karma tokens modify dice?

Yes — cards showing two buildings or two goods can trigger two separate three-of-a-kind effects (both count), but if one physical card would be required for two different effects you must choose which effect to resolve; karma tokens can be spent to increase or decrease a die’s value by 1 (multiple karma may apply, values stay between 1 and 6), and used karma are returned to the supply (page 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.