Rascals, Varmints & Critters 2: The Book of Curses

2000 · Sourcebook (rules/options to enhance play)

Rascals, Varmints & Critters 2: The Book of Curses

This roleplaying supplement expands the Weird West with new abominations and other threats found across the mountains, prairies, deserts, and waters of the Great Maze. It includes descriptions of legendary horrors such as Dracula, El Diablo Negro, Frankenstein, and Springheel Jack, along with optional rules for vampirism and lycanthropy. Marshals can use the material to introduce new creatures and dangers into their campaigns.

Players
0
Complexity
4 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.