Rise of Empires

2009 · Civilization

Rise of Empires

Players develop a civilization through three eras, advancing from ancient beginnings to the modern age while balancing war, economics, science and diplomacy. Each turn players choose actions from a shared Action Display to gather resources, expand territory, build cities, trade goods and acquire technologies; eras consist of paired A and B turns where earlier choices recur in mirrored form. Area control, city building, technological progress and trade earn victory points; play supports 2–5 players and typically finishes in under three hours. Components include map tiles, city/territory/progress tiles, resource discs and cubes to track each empire’s growth.

Players
2–5 best 4
Playing time
150 min
Age
12+
Complexity
3.5 / 5
7.4 on LudoyaAncientVariable Phase OrderWorker PlacementArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
6
Plays logged
10
Players
2h 30m
Average play
9
In collections
1
On wishlists

7.4/10

from 4 Ludoya reviews

  • andycted7.6

    Tentative rating after one 3p game. Good innovation on the reverse order of worker placement with some good ideas on how to damage your enemies. Great streamlined themes of conquest, territories, technologies, cities and commerce. So much streamlined though, as to feel pretty dry…and the end result seem to lack a bit of soul. the interaction on the map is interesting, the tools you can gain with any action are well balanced, the many facets of the game work well together.. but in the end something is missing which I can not properly name … Perhaps a bit too abstract and soulless, too long for the little interaction between the different ways you can score points (decisions on where to pour your resources in order to score victory points has the same footprint as 2.000 other German games: invest here in this now, or in this for later, score x now or y later, get this for sure now, or more later, maybe … )

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Game facts (players, playing time, age, credits) from BoardGameGeek.