
2004 · Expansion for Base-game
Risk 2210 A.D. Frontline: Season Two – Tech Commander
In a future shaped by advanced weaponry, a new Tech Commander joins the struggle for control. This expansion adds a sixth commander for use with Risk 2210 A.D.; like the Diplomat, the Tech Commander attacks with a six-sided die and defends with an eight-sided die. A new command card set introduces advanced weapons and tactics, including Mind Control and Technical Espionage.
- Players
- 2–5 best 5
- Playing time
- 240 min
- Complexity
- 3 / 5
DiceScience FictionAuction / BiddingVariable Phase OrderArea Movement
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Risk 2210 A.D. Frontline: Season Two – Tech Commander with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
