Risk 2210 A.D. Frontline: Season Two – Tech Commander

2004 · Expansion for Base-game

Risk 2210 A.D. Frontline: Season Two – Tech Commander

In a future shaped by advanced weaponry, a new Tech Commander joins the struggle for control. This expansion adds a sixth commander for use with Risk 2210 A.D.; like the Diplomat, the Tech Commander attacks with a six-sided die and defends with an eight-sided die. A new command card set introduces advanced weapons and tactics, including Mind Control and Technical Espionage.

Players
2–5 best 5
Playing time
240 min
Complexity
3 / 5
DiceScience FictionAuction / BiddingVariable Phase OrderArea Movement

Game facts (players, playing time, age, credits) from BoardGameGeek.