Savage Worlds: Test Drive!

2002 · Quick Start / Fast Play Rules

Savage Worlds: Test Drive!

This introductory ruleset presents a streamlined system for roleplaying adventures and miniatures games in a variety of settings. Players use characters, skills, and combat rules to resolve scenes, encounters, and battles. It provides a compact way to try the core mechanics, while expanded rules cover character options, vehicles, chases, mass combat, powers, magic, and setting creation.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.