Sea of Mystery

1981 · Scenario / Adventure / Module

Sea of Mystery

Players enter a perilous fantasy world surrounding a mysterious sea, where coastal port cities connect to dangerous islands, deserts, and distant shores. Tales speak of witches, pirates, slavers, raiders, vampires, carnivorous plants, and isolated amazons. The game centers on setting out from port, taking a ship, and beginning an adventure across the Sea of Mystery.

Players
0
Complexity
2 / 5
Solo Play ResourceAttribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.