Seafarer's Handbook

2001 · Sourcebook (rules/options to enhance play)

Seafarer's Handbook

This d20 System sourcebook provides rules and resources for aquatic campaigns and high-fantasy adventures. It introduces aquatic elves, half-merrow, and merfolk, along with new classes, skills, feats, weapons, armor, equipment, spells, and magic items. Rules cover adapting existing abilities to underwater environments, underwater combat, navigation, and seafaring campaign play. The book also includes undersea locations and monsters, ship design and construction rules, 20 detailed ships, and a ship-to-ship combat system featuring crew battles and swashbuckling encounters.

Players
0
Complexity
3 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.