Shadowrun 2050

2012 · Sourcebook (rules/options to enhance play)

Shadowrun 2050

A sourcebook for returning to the early Sixth World, where cyberware, decks, magic, megacorporations, and street-level runners define a grimy near-future setting. It provides setting information, notable characters, factions, and adventure context for the year 2050, along with guidance for adapting Matrix, gear, and magic rules to the period. The book supports campaigns using the modern rules while bringing back the chrome, neon, and darker tone of the original setting.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.