Shadowrun Anarchy Prototype

2016 · Alternate Rules (Variant Core Rules)

Shadowrun Anarchy Prototype

In the Sixth World, cyberpunk technology, magic, and metahuman cultures collide across sprawling cities. Players take on shadowrunners such as hackers, spellcasters, street samurai, and vehicle specialists, carrying out jobs involving corporate intrigue, Matrix operations, combat, and theft. This prototype uses the narrative-based Cue System and includes core rules, sample characters and non-player characters, and scenarios for exploring the setting.

Players
0
Quick Start / Fast Play RulesPoint Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)GM-less (No gamemaster needed to play)

Game facts (players, playing time, age, credits) from BoardGameGeek.