Shadows over Camelot: Merlin's Company

2008 · Expansion for Base-game

Shadows over Camelot: Merlin's Company

Adds a set of new characters, including seven additional knights and an independent Merlin figure who moves around the board to assist other characters. Introduces 63 new cards: Travel cards that trigger events while moving between quests, extra Black cards (including witches allied with Morgan), and extra White cards that grant helpful effects. Supports up to eight players and allows for two possible traitors, increasing player count and the tension in each quest.

Players
3–8 best 7
Playing time
60–90 min
Age
10+
Complexity
2.5 / 5
5.9 on LudoyaMedievalMythologyCooperative GameTraitor GameVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
5
Plays logged
8
Players
13
In collections
1
On wishlists
1
Pre-ordered

5.9/10

from 1 Ludoya review

  • Tom5.9

    Dice Tower Reviews: Shadows over Camelot: Merlin's Company

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Game facts (players, playing time, age, credits) from BoardGameGeek.