Skeletons of Scarwall

2008 · Scenario / Adventure / Module

Skeletons of Scarwall

An army of the undead guards the haunted fortress of Scarwall, standing between Korvosa and its last hope of salvation. The player characters cross a forsaken land, explore the citadel’s haunted halls, confront otherworldly terrors, and attempt to purge the lingering corruption of the ancient warlord Kazavon before breaking the Curse of the Crimson Throne. This Pathfinder volume presents an adventure for 12th-level characters, along with material on the church of Zon-Kuthon, the orc-ruled Hold of Belkzen, a Pathfinder’s Journal entry, and five new monsters.

Players
0
Complexity
4 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.