Small World: Leaders of Small World

2009 · Fantasy

Small World: Leaders of Small World

Leaders join a newly chosen race as additional tokens, but disappear when that race goes into decline. They can occupy only regions that are not immune and may be captured as hostages. If a ransom is not paid, the player holding a leader scores two victory points for it at the end of the game.

Players
2–5 best 4
Playing time
40–80 min
Age
8+
Complexity
2 / 5
5.8 on LudoyaFightingExpansion for Base-gameArea MovementVariable Player PowersDice Rolling

On Ludoya's tables

Full stats in Ludoya
7
Plays logged
2
Players
16
In collections
1
On wishlists
2
Pre-ordered

5.8/10

from 4 Ludoya reviews

  • Tom4.6

    Not a bad expansion, but I could take it or leave it. For many races, I'd never use a leader.

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Game facts (players, playing time, age, credits) from BoardGameGeek.