
2009 · Fantasy
Small World: Leaders of Small World
Leaders join a newly chosen race as additional tokens, but disappear when that race goes into decline. They can occupy only regions that are not immune and may be captured as hostages. If a ransom is not paid, the player holding a leader scores two victory points for it at the end of the game.
- Players
- 2–5 best 4
- Playing time
- 40–80 min
- Age
- 8+
- Complexity
- 2 / 5
About the game
- Publisher
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 7
- Plays logged
- 2
- Players
- 16
- In collections
- 1
- On wishlists
- 2
- Pre-ordered
5.8/10
from 4 Ludoya reviews
Tom4.6 Not a bad expansion, but I could take it or leave it. For many races, I'd never use a leader.
Free, on web, Android and iOS
Play Small World: Leaders of Small World with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

