So What's The Human Called, Anyway? III

2014 · Sourcebook (rules/options to enhance play)

So What's The Human Called, Anyway? III

This name-generation reference provides hundreds of names drawn from African, Arabic, Chinese, Italian, Japanese, Slavic, South American, and Spanish cultures. Tables organized by culture help game masters quickly name townspeople, merchants, sages, and other non-player characters, while also supporting player character creation. The entries can be combined to produce thousands of names suited to different campaign backgrounds.

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