Sorcerer (Revised Edition)

2000 · Sourcebook (rules/options to enhance play)

Sorcerer (Revised Edition)

This roleplaying game focuses on hedge wizards, psychics, mediums, visionaries, and other practitioners of subtle magic. Characters develop limited but versatile powers through Paths of study and Rituals, gaining supernatural abilities without risking Paradox. The rules cover sorcerous traditions, Merits and Flaws, exceptional science, techno-sorcery, psychic phenomena, and magical heritage. These practitioners support the Traditions while remaining human and carefully concealed from the dangers of true Awakening.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.