Spacecraft Design Guide

2018 · Sourcebook (rules/options to enhance play)

Spacecraft Design Guide

A rules supplement for designing spacecraft in a science-fiction roleplaying setting, from one-person work pods and traders to heavily armed capital ships. It expands basic starship construction with systems for jump drives, inertialess drives, black-hole propulsion, fusion plasma drives, weapons, armor, crew accommodations, and other technologies. Additional rules cover naval capital ship combat, where massed barrages and heavy ordnance determine the outcome. The system is designed for the Cepheus Engine RPG but can also be used with similar 2d6-based roleplaying systems.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.