Starfarer's Handbook

2001 · Core Rules (min needed to play)

Starfarer's Handbook

A space-fantasy campaign setting combines magic and advanced technology across a universe of starships, remote colonies, asteroid mines, living space stations, and interstellar factions. Adventures take place in the Outlands, where characters may explore, trade, fight, or pursue secret experiments. The rules provide new character classes, races, skills, feats, spells, high-tech equipment, firearms, robots, and vehicles. Additional systems cover firearms and vehicle combat, while guidance supports adding space-opera elements to an existing fantasy campaign or building a campaign in the setting.

Players
0
Complexity
3 / 5
Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.