
2013 · Sourcebook (rules/options to enhance play)
Strange Tales of the Century
This roleplaying supplement expands pulp adventure campaigns with new eras, archetypes, stunts, gadgets, and locations. It presents a condensed world history from 1935 to 1951, with story hooks for globe-spanning action and a gallery of character concepts ranging from brains in jars to superhuman figures. The book also provides guidance for adapting related material to the Fate Core rules, along with new stunts and resources for connecting earlier and later settings.
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- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

