Sundered Epoch: Generations (4th Edition, Book 3 - Magic & Superpowers)

2009 · Core Rules (min needed to play)

Sundered Epoch: Generations (4th Edition, Book 3 - Magic & Superpowers)

This roleplaying game supplement covers magic and superpowers, including abilities such as creating fire, healing, telekinesis, invisibility, transformation, psychic powers, and mind control. Characters use a flexible system to define spectacular abilities within the setting. The Narrator determines whether magic or superpowers are available and approves the use of related skills and abilities.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.