Superstitions

2006 · Sourcebook (rules/options to enhance play)

Superstitions

This 32-page fantasy roleplaying supplement adapts real-world superstitions into game material, covering omens, taboos, and magical beliefs. It includes nearly 100 Magic Items, Spells, and Advanced Creatures, with guidance for incorporating them into adventures and using superstitions as tools, hazards, or sources of power.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.