
1986 · Solo Play Resource
Sword of the Samurai
The Shogun’s control is slipping as bandits and barbarian invaders threaten Hachiman after the theft of the Dai-Katana, his great sword. As the Shogun’s young samurai champion, players seek the sword in the Pit of Demons, confronting Ikiru, the Master of Shadows. Using two dice, a pencil and an eraser, players choose warrior skills, decide which routes to take, and determine which dangers and monsters to face. Honour points are gained or lost throughout the mission.
- Players
- 0
- Complexity
- 2.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)GM-less (No gamemaster needed to play)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
