
1992 · Scenario / Adventure / Module
Synergi i Tibet
Players take part in a 1948 university expedition to Tibet, studying monastic life before it is changed by outside influence. The expedition combines scientific and historical ambitions with the prospect of financial gain, creating tension between academic ideals and personal interests. Players plan the journey, pursue their chosen objectives, and deal with the conflicting goals within the research group.
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- 0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
