
2011 · Card Game
Tales & Games: The Hare & the Tortoise
Players secretly place bets on up to two of five racing animals, then play cards to influence how far each animal advances on an eleven-space track. Each round, players choose cards to play face-down or in sets of 1–4 of the same animal, and animals move according to distinct rules: some advance more with more cards, some stall in certain positions, and one has special howl cards that can isolate its movement. Rounds end when three animals reach the goal; players score based on finish order and their bets. The game repeats for three rounds and the highest total score wins.
- Players
- 2–5 best 4
- Playing time
- 15–20 min
- Age
- 7+
- Complexity
- 1.4 / 5
About the game
- Design
- Publishers
On Ludoya's tables
Full stats in Ludoya- 63
- Plays logged
- 90
- Players
- 21m 49s
- Average play
- 31
- In collections
- 3
- On wishlists
7.0/10
from 13 Ludoya reviews
Garfield7.0 47 A funny, quick race game [c] Theme: ★★☆☆☆ <!-- size 7]Nah... --> Gameplay: ★★☆☆☆ <!-- size 7]You only playing cards --> Interaction: ★★☆☆☆ <!-- size 7]Very little --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Card drawing luck --> Strategy: ★★★☆☆ <!-- size 7]A little bit --> Components: ★★★☆☆ <!-- size 7]Lovely --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★★☆ <!-- size 7]Easy --> Setup time: ★★★★☆ <!-- size 7]Almost none --> No downtime: ★★★★★ <!-- size 7]Plays very fast --> [/c]
No plays logged
SrCornelius8.0 Local-(149)la liebre y la tortuga
No plays logged
Cam7.8 One of my top picks for a racing game. Simple and easy to teach, but so much fun to play.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I play different animals on different turns, or must I keep playing the same animal every turn?
On your turn you must place 1–4 cards that all show the same animal, but on later turns you may place cards for a different animal — it's legal to change animals between turns (pages 3, 7).
When exactly does the racing phase get triggered?
The racing phase is triggered at the end of your turn if either the players have placed exactly 8 cards in total, or exactly 4 cards of the same animal have been placed in total; you may never exceed these totals (page 3).
How do the animals move during a racing phase (including the wolf’s howl and the hare nap)?
Each animal has its own movement rule: the hare normally advances 2 tiles if 1–4 Hare cards were played but if 4 Hare cards were played while the hare is already in first (even tied) he doesn’t advance (nap); the tortoise moves 1 tile (2 if 4 Tortoise cards); the wolf moves 1 for 1–2 Wolf cards or (x−1) for x=3–4 and if a Howl card was played only the wolf moves that phase (page 4).
What happens when the lamb reaches a stream tile?
The lamb moves X+1 tiles (where X is the number of Lamb cards played) but must stop as soon as it reaches a Track tile depicting a stream — it cannot move past that stream tile (page 5).
Can I play cards for an animal that's already on the podium?
Yes — you are allowed to play Racing cards for animals that are already on the podium; doing so is often useful to cycle your hand (pages 3, 7).
How are animals placed on the podium and how is scoring/tiebreak resolved?
When an animal crosses the finish line immediately put its pawn on the highest still-available podium rank; the game ends when three animals occupy the podium, players reveal bets, scoring is 1st=5 / 2nd=3 / 3rd=2 points, ties are broken by which animal is higher on the podium and, if still tied between players, you replay (page 6).
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Play Tales & Games: The Hare & the Tortoise with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.











