Tales from the Adventurers' Guild: A Supplement for Four Against Darkness

2022 · Fantasy

Tales from the Adventurers' Guild: A Supplement for Four Against Darkness

Plenty of optional rules for Four Against Darkness, including troupe play, stealth, streetwise actions, banking, gambling, hidden treasure troves, new equipment, spells, monsters, rumors, scenes and red herrings. It adds nine thematic dungeons, Adventurers Guild rules, guild jobs, minor quests, rules for playing with one to three characters, six minor magic items, and a ready-to-run hexcrawl campaign. Requires Four Against Darkness; d6, d10 and d12 dice are also needed.

Players
1
Complexity
3 / 5
Expansion for Base-gameAdventureDice RollingPaper-and-Pencil

Game facts (players, playing time, age, credits) from BoardGameGeek.