Tatters of the King

2006 · Scenario / Adventure / Module

Tatters of the King

A 1920s Call of Cthulhu campaign begins in Britain as Hastur’s influence reaches Earth, drawing investigators into a widening supernatural mystery. The story may lead from London to Italy and India, with scenarios designed for four to six investigators. An alienist or psycho-analyst and characters involved in the creative arts fit particularly well, though the campaign supports other backgrounds and investigators based outside Britain.

Players
0
Complexity
3.3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.