Terraforming Mars: Colonies

2018 · Expansion for Base-game

Terraforming Mars: Colonies

Players expand corporate operations beyond Mars by building colonies on nearby planets, moons and gas giants’ atmospheres. Gameplay adds colony tiles, a trade fleet mechanic and new corporation and project cards that interact with those colonies. Players send ships to claim colony spots, gain income or resources from established colonies, and use colony-linked benefits to support terraforming efforts on Mars. The expansion integrates with the base game and other expansions, providing new strategic avenues for income generation, resource management and long-term planning across the solar system.

Players
1–5 best 3
Playing time
120 min
Age
12+
Complexity
3 / 5
8 on Ludoyafrom $22.82Industry / ManufacturingScience FictionOpen DraftingTile PlacementVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
86
Plays logged
94
Players
3h 11m
Average play
182
In collections
10
On wishlists

8.0/10

from 35 Ludoya reviews

  • Fun10.0
  • Interaction8.0
  • Replayability10.0
  • Uniqueness8.0
  • Looks8.0
  • Accessibility6.0
  • Fiore4.0

    Totally unnecessary. It's possible to play entire games without giving a damn about colonies. This is not how you integrate an expansion into a game.

  • Josep9.1

    Me ha gustado mucho esta expansión, aporta mucho más que Venus Next. El componente de poder ir a recopilar recursos da un toque extra a la estrategia que puedes seguir, como por ejemplo, ir a recolectar animales para ganar muchos más puntos de victoria en una carta que tengas.

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I build more than one colony on the same Colony Tile?

No. Each Colony Tile allows only 3 colonies total, and each player may have only 1 colony on a given tile unless a card says otherwise. (Rulebook, p. 2)

How much does it cost to build a colony?

Building a colony is an action and a standard project costing 17 M€. Place your marker on the lowest available space and take the placement bonus shown inside the track. (Rulebook, p. 2)

What does it cost to trade, and can I use any of the listed resources?

Trading is an action costing 9 M€, 3 energy, or 3 titanium—you choose one payment method. Move your Trade Fleet to an available Colony Tile, then take that tile’s trade income and give its colony owners their colony bonus. (Rulebook, p. 2)

Can more than one Trade Fleet trade at the same Colony Tile in the same generation?

No. A Colony Tile can hold only 1 Trade Fleet at a time, and a fleet cannot be moved to the colony track. After the generation ends, all Trade Fleets return to the Trade Fleets Tile. (Rulebook, p. 2–3)

When do the Colony Tiles’ white markers and Trade Fleets reset?

At the end of each generation, during Solar Phase Step 3, return all Trade Fleets to the Trade Fleets Tile and move the white marker 1 step up the Colony track on every Colony Tile. Immediately after a trade, however, move that tile’s white marker as far left as possible, stopping next to player colonies or at the bottom of the track. (Rulebook, p. 3)

When exactly does the Solar Phase happen, and can it be skipped if the game has ended?

The Solar Phase occurs after the production phase. First check whether temperature, oxygen, and oceans are all maxed; if so, the game ends and no further Solar Phase steps are performed. (Rulebook, p. 3)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.