The Aether Sea

2014 · Scenario / Adventure / Module

The Aether Sea

Players portray the crew of a small aethercraft traveling through a vast, magical sea after a thousand years of war have left their homeworld blighted. With the Royal Hegemony controlling the Spellcasters’ Union and the magic that enables aether travel, the crew takes jobs, relies on unofficial spellcraft, and struggles to keep the ship operating in the deep. This Fate setting includes rules for creating new species, using cantrips, spells, and magical artifacts, and handling aethercraft aspects, combat, and maneuvering. It also includes the starter adventure It’s Only an Elven Moon.

Players
0
Sourcebook (rules/options to enhance play)Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.