
2003 · Scenario / Adventure / Module
The Cannonball Run
Times are hard for the small Comet Coaches company after a series of accidents drives wealthy passengers toward larger rivals. The company now has one chance to survive: win the race from Nuln to Wurtbad and secure the lucrative route being offered by Cannonball Coaches. Players commit a single coach and team to the race, competing for the route that could save their company from closure.
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- 0
Attribute/Stat Based (STR, CON, PER, etc)Progression Tree (Skills, professions, magic abilities, etc.)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
