The Clothes Make the Man

2012 · Sourcebook (rules/options to enhance play)

The Clothes Make the Man

A collection of equipment for fantasy adventurers, presented as a fashion catalogue of magical clothing and accessories. It includes belts, gloves, cloaks, tabards, suits, headwear, footwear, and other items for different body locations, along with a bonus selection of weapons such as a whip, greatclub, shortsword, falchion, and blowpipe. The supplement is designed for third-edition fantasy roleplaying and is compatible with both the 3.5 and Pathfinder rulesets.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.