The Curse of Candelabria: Solo Mode

2024 · Expansion for Base-game

The Curse of Candelabria: Solo Mode

Introduces a single-player campaign of six scenarios that pit one house against one or two opposing houses with escalating difficulty. Each scenario defines a compact starting setup, scenario-specific turn and year progression rules, and unique victory or defeat conditions requiring the player to eliminate enemy forces or destroy all enemy Candles within a limited number of moves. The mode modifies core rules: use of the 1–3 player board side, discard-once Tactic Cards, enemy territories that can hold multiple Land Flames, and scenario-driven timing for out-of-combat and combat enemy actions resolved by a new 90-card enemy deck. Additional scenario rules and narrative events alter play per mission. Adds a new mountain mechanic that creates impassable high ground on the map, splitting regions, creating choke points and changing movement and positioning dynamics.

Players
1–0
Solo / Solitaire Game

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Game facts (players, playing time, age, credits) from BoardGameGeek.