The End of the Viper's Tail

2008 · Scenario / Adventure / Module

The End of the Viper's Tail

A one-round adventure for 13th-level characters, set on a frozen glacial island in the Iceflow Sea. The party investigates the remains of a frost giant’s experiments with arcane, divine, psionic, shadow, incarnum, planar, and time-bending magic. The Tower of Time is protected by guardians and temporal traps, while secrets from the Age of Giants remain sealed beneath the ice. The adventure follows the Crimson Codex’s search for lost knowledge connected to the Draconic Prophecy, the quori invasion, and the fate of Xen’drik’s giant civilizations.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.