The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game

2025 · Fantasy

The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game

Players cooperate to guide a band of characters through episodic chapters that reenact events from the early part of the story. Each round is a trick-taking hand: one card per player, the highest card (or the One Ring as trump) wins the trick, and a designated card is set aside as lost before play. Each player assumes a character with a unique condition to fulfill each chapter (for example, capturing ring cards or avoiding tricks). New characters, items, and constraints appear as chapters progress. The game supports two-player and solitaire modes using dummy or multiple face-up hands to simulate additional characters.

Players
1–4 best 4
Playing time
20 min
Age
10+
Complexity
1.9 / 5
7.9 on LudoyaCard GameNovel-basedCooperative GameTrick-takingScenario / Mission / Campaign Game

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Full stats in Ludoya
2,363
Plays logged
652
Players
18m 38s
Average play
249
In collections
35
On wishlists
1
Pre-ordered

7.9/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I lead with a Rings card?

You may not lead the Rings suit until a Rings card has already been played to a trick (when the Ring token is flipped); the only exception is if a player holds only Rings cards, in which case they may lead Rings. (page 7)

What does the 1-of-Rings do — does it auto-win tricks?

The 1-of-Rings is a special priority card within the Rings suit and can win tricks under the Rings rules; it also interacts with the Ring token and certain Frodo rules, so treat it as the highest-priority Rings card. (pages 7, 12)

Can Frodo give away the 1-of-Rings during setup exchanges?

No — if a character holds the 1-of-Rings, Frodo cannot exchange that card during setup; Frodo may not exchange the 1. (page 5)

Can players show cards or talk freely about their hands?

No — communication is limited to public discussion only; players may not reveal or show cards from their hands. (page 8)

How does a round end — how do we win or lose a chapter?

A round ends when the chapter’s victory or defeat conditions are met; you win by completing the chapter’s required character goals and lose if the chapter’s loss conditions (from the Threats/events) trigger. (page 9)

In 2-player pyramid mode, which cards can we exchange during setup?

In the 2-player pyramid setup, exchanges are allowed only from the bottom row of the pyramid; the full pyramid layout and exchange rules are described for 2-player play. (pages 20–21)

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Score sheets and play helpers

  • Full Game Kit
  • Cooperative
  • LotR: Tricktaking
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Game facts (players, playing time, age, credits) from BoardGameGeek.