The Fellowship of the Witching Hour

2006 · Scenario / Adventure / Module

The Fellowship of the Witching Hour

A Call of Cthulhu scenario for 3–6 investigators, set in 1941. The adventure begins at the Witching Hour bar in Arkham and leads the investigators on a worldwide investigation.

Players
0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.