The Great Weird War

2017 · Sourcebook (rules/options to enhance play)

The Great Weird War

A sourcebook for supernatural warfare during World War One. Specialist troops, including intelligence agents, scouts, sappers, and snipers, investigate mysterious phenomena in no man’s land, fortifications, and abandoned ghost towns.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.