The Hills Are Alive

2004 · Scenario / Adventure / Module

The Hills Are Alive

A one-round Living Greyhawk adventure set in the Onnwal region. A diplomatic situation in the Headlands requires the aid of the Church of Jascar. This adventure is a sequel to ONW3-08 To Kill a Kesh and is designed for characters of levels 6–12.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.