
2001 · Scenario / Adventure / Module
The Ice Caves of Azinth
For characters of levels 2–4. The northern mountains of Azinth have been trapped in ice for more than five years, blocking the passes and bringing snow in midsummer. With no one returning from the region, King Ezred suspects the neighboring kingdom of Kanshek is preparing for war. The party investigates a message from an unknown source who claims to know how to end the unnatural winter.
- Players
- 0
- Complexity
- 3 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
About the game
- Design
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Game facts (players, playing time, age, credits) from BoardGameGeek.
